![]() ![]() To begin the process of editing your WoW action bars, you’ll need to open up the main HUD editor. How to Hide Action Bar Art in Dragonflight To help you clear up some space and customize your HUD to your liking, I’ve put together this quick and easy guide on how to hide action bar art in WoW: Dragonflight. The action bar art (gryphons or wind riders, depending on the faction that you’re in) is easy to hide and adjust in game, though. The action bars look great, but the artwork can take up a lot of space on your screen. One thing that I personally found tricky when setting up my game was figuring out how to make my chat box smaller and clear up space towards the bottom of my screen. The in-game HUD editor is intuitive for the most part, but there are some features that can still be a little confusing at first, especially if you’re a new player. id - 1) * 12 + offsetid)īuttons: AddToMasque( self.The update to World of Warcraft’s HUD and UI systems were a welcome change for many in Dragonflight, giving players a lot more creative freedom. Local offsetid = (i + offset - 1) % 12 + 1īuttons: SetState(k, "action ", (k - 1) * 12 + offsetid)īuttons: SetState( 0, "action ", ( self. Local updateBindings = (numbuttons > #buttons)īuttons = LAB10: CreateButton(absid, format( "BT4Button%d ", absid), self, nil) Update the number of buttons in our bar, creating new ones if necessaryįunction ActionBar:UpdateButtons( numbuttons, offset) Texture = "Interface \\AddOns \\Bartender4 \\Artwork \\LeaveVehicle.tga ", -"Interface\\Icons\\Spell_Shadow_SacrificialShield", If self:GetAttribute("targettype") = 3 then If self:GetAttribute("targettype") = 2 thenīutton: SetAttribute( "_childupdate-target-all ", [[ Self:SetAttribute("target_harm", message) If self:GetAttribute("targettype") = 1 thenīutton: SetAttribute( "_childupdate-target-harm ", [[ Self:SetAttribute("target_help", message) )īutton: SetAttribute( "_childupdate-target-help ", [[ Header:RunFor(self, header:GetAttribute("ChildUpdateSmartTarget"). If self:GetAttribute("statehidden") then return end Self: SetAttribute( "ChildUpdateSmartTarget ", UpdateSmartTarget)įunction ActionBar:SetupSmartButton( button)īutton: SetAttribute( "OnStateChanged ", [[ Subtype, action = GetSpellBookItemInfo(i, "spell ") Local spellId = select( 7, GetSpellInfo(i, "spell ")) Local subtype, action = GetSpellBookItemInfo(i, "spell ") Self:SetAttribute("unit", self:GetAttribute("target_harm"))īT_Spell_Overrides = 102401 - wild charge (bear)īT_Spell_Overrides = 102401 - wild charge (cat) Self:SetAttribute("unit", self:GetAttribute("target_help")) Self:SetAttribute("unit", self:GetAttribute("target_all")) If IsHelpfulSpell(id, subtype) = IsHarmfulSpell(id, subtype) then Local id, subtype = FindSpellBookSlotBySpellID(action), "spell" If BT_Spell_Overrides then action = BT_Spell_Overrides end Self: ForAll( "SetAttribute ", "*unit2 ", Bartender4. Self: ForAll( "SetAttribute ", "checkfocuscast ", Bartender4. Self: ForAll( "SetAttribute ", "checkselfcast ", Bartender4. Self: ForAll( "SetAttribute ", "unlockedpreventdrag ", true) Self: ForAll( "SetAttribute ", "buttonlock ", Bartender4. Self: ForAll( "SetAttribute ", "smarttarget ", self. ![]() bindingmapping: format(i)īutton: UpdateConfig( self. Copyright (c) 2009-2017, Hendrik "Nevcairiel" Leppkes ![]()
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